Street Fighter 6 hands-on: The world warrior is relevant (and fun) again | Ars Technica

Sho, Ryu! Ken? —

Street Fighter 6 hands-on: The world warrior is relevant (and fun) again

Accessibility, depth, ridiculous pre-match posturing: Capcom's latest has it all.

Getting to know combatants via move lists

New character Jamie (left) has activated his highest-level special move, and relatively new character Luke (right) is about to feel the brunt of it.
Enlarge / New character Jamie (left) has activated his highest-level special move, and relatively new character Luke (right) is about to feel the brunt of it.
Capcom

Capcom's Summer Game Fest demo focused on four of the revealed characters thus far: old favorites Ryu and Chun-Li and newer combatants Luke and Jamie. Three have previously appeared in Street Fighter games, and anyone familiar with their prior appearances should feel mostly at home—though now their move activations have been shuffled around.

Street Fighter V needed years to land on its variety of V-Skill, V-Trigger, and V-Reversal moves, and these are now inserted into SF6's remixed variety of special moves. Below, I've included a gallery of every single maneuver in the game.

Relative newcomer Luke (who debuted last year as SFV's final DLC character), plus a comparison between how his "classic" and "modern" special moves work:

Classic standby Ryu:

New Street Fighter character Jamie:

And everyone's favorite Chinese world warrior, Chun-Li:

When a special move includes bars in its listing, these indicate what kinds of meter cost they require. The purple bars are for your super meter, which does not regenerate between rounds. The green bars indicate a cost to the drive meter—though only if they're activated as overdrive moves with two buttons (aka the old EX system).

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